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University Works

(2016-2020)

Sports Science Application Ongoing 

(Client based - Lead artist in Group Project 2019/20)

Full Stop

(Physical Game Prototyping  - Group Project 2017/18)

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Created 2 paper prototypes. Converted 1 into a physical game with Game Maker, character and item assets created in Adobe Illustrator

3D modelling

Camera Canon EOS, 3DS MAX

2016/17 

Character - Half Mermaid with Cow Fish features, Half magical girl.

Environment - Underwater high school 

Animation/Mocap - Summoning a  magical wand and practicing fighting moves, both with successful and unsuccessful results.

Character - 3DS MAX, Maya, Z-Brush, Substance Painter

Environment - Unreal Engine 4

Animation/Mocap - Vicon Shogun

2017/18

Visual Production

2016/17

Trailer for Final Fantasy XV

Adobe Premiere      

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