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University Works
(2016-2020)
Sports Science Application Ongoing
(Client based - Lead artist in Group Project 2019/20)
Full Stop
(Physical Game Prototyping - Group Project 2017/18)



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Created 2 paper prototypes. Converted 1 into a physical game with Game Maker, character and item assets created in Adobe Illustrator
3D modelling
Camera Canon EOS, 3DS MAX
2016/17
Character - Half Mermaid with Cow Fish features, Half magical girl.
Environment - Underwater high school
Animation/Mocap - Summoning a magical wand and practicing fighting moves, both with successful and unsuccessful results.
Character - 3DS MAX, Maya, Z-Brush, Substance Painter
Environment - Unreal Engine 4
Animation/Mocap - Vicon Shogun
2017/18
Visual Production
2016/17
Trailer for Final Fantasy XV
Adobe Premiere
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